Analyse the motion of objects using displacement, velocity and acceleration — and apply the equations of motion to solve kinematic problems.
| Quantity | Type | Definition | Unit |
|---|---|---|---|
| Distance (d) | Scalar | Total path length travelled | m |
| Displacement (s or x) | Vector | Straight-line change in position from start to end | m |
| Speed (v) | Scalar | Distance ÷ time | m·s⁻¹ |
| Velocity (v) | Vector | Displacement ÷ time | m·s⁻¹ |
| Acceleration (a) | Vector | Change in velocity ÷ time (Δv/Δt) | m·s⁻² |
Position-time (x-t) graph:
Velocity-time (v-t) graph:
Acceleration-time (a-t) graph:
These four equations apply only when acceleration is uniform (constant). Always define your positive direction first.
| Symbol | Meaning | Unit |
|---|---|---|
| u | Initial velocity | m·s⁻¹ |
| v | Final velocity | m·s⁻¹ |
| a | Acceleration | m·s⁻² |
| s | Displacement | m |
| t | Time | s |
Free fall is motion under gravity alone — no air resistance. The acceleration due to gravity near Earth's surface is g = 9.8 m·s⁻² downward.
A ticker timer makes 50 dots per second (period = 0.02 s). The spacing between dots gives information about velocity and acceleration:
Deriving from first principles: Starting from a = Δv/Δt = (v − u)/t, rearrange to get v = u + at. Substituting into s = average velocity × time: s = ½(u + v)t = ½(u + u + at)t = ut + ½at². Eliminate t between these two to get v² = u² + 2as.
Multi-stage problems: An object thrown upward from the edge of a cliff may have different conditions on the way up vs. the way down. Split the problem into stages, using the final velocity of stage 1 as the initial velocity of stage 2. Example: A ball thrown up at 10 m·s⁻¹ from a 15 m cliff. Find the time to hit the ground. (Take up as positive, displacement = −15 m at ground level.)
Non-uniform acceleration (qualitative): When acceleration varies with time, the equations of motion no longer apply. The instantaneous acceleration equals the slope of the v-t graph at each point. Displacement is still the area under the v-t graph (found by counting squares or integration in higher grades).
| Time (s) | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|
| Displacement (m) | 0 | 2 | 8 | 18 | 32 |