Define momentum and impulse, apply the impulse-momentum theorem, and use conservation of momentum to analyse collisions and explosions.
Momentum (p) is the product of an object's mass and its velocity. It is a vector — its direction is the same as the direction of velocity.
| Symbol | Meaning | Unit |
|---|---|---|
| p | Momentum (vector) | kg·m·s⁻¹ |
| m | Mass | kg |
| v | Velocity (vector) | m·s⁻¹ |
| Δp | Change in momentum | kg·m·s⁻¹ |
Change in momentum: Δp = mvf − mvi = m(vf − vi). Choose a positive direction and stick to it throughout a problem.
Impulse (J) is the product of the net force and the time over which it acts. Impulse equals the change in momentum.
Unit of impulse: N·s = kg·m·s⁻¹ (same as momentum — they are numerically and dimensionally identical).
In a closed (isolated) system (no net external forces), the total momentum is constant (conserved).
In an explosion, the system starts at rest (total momentum = 0). After the explosion, fragments move apart with equal and opposite momenta so the total remains zero.
In a glancing (2D) collision, momentum is conserved independently in the x and y directions:
Resolve all momenta into components before and after the collision, then apply conservation in each direction separately.
The coefficient of restitution (e) measures the "bounciness" of a collision:
e = 1: perfectly elastic. e = 0: perfectly inelastic (objects stick). 0 < e < 1: partially inelastic. e is always between 0 and 1 for real collisions.
| Time (s) | Position of A (m) |
|---|---|
| 0.0 | 0.000 |
| 0.1 | 0.050 |
| 0.2 | 0.100 |
| 0.3 | 0.150 |
| Time (s) | Position (m) |
|---|---|
| 0.3 | 0.150 |
| 0.4 | 0.175 |
| 0.5 | 0.200 |