Explore how sound travels as a longitudinal wave, why it needs a medium, and how frequency and amplitude determine the pitch and loudness we hear.
Sound is a form of energy that travels as a mechanical wave — a disturbance that moves through a material medium by causing particles to vibrate. Sound is produced whenever an object vibrates: a guitar string, a vocal cord, a loudspeaker cone, or a tuning fork all set nearby air particles oscillating, and those oscillations travel outward as sound.
Sound is a longitudinal wave: the particles of the medium vibrate parallel to the direction in which the wave travels. This creates alternating regions of:
Compare this to a transverse wave (like light or a wave on a rope), where particles vibrate perpendicular to the direction of travel. Sound is always longitudinal in gases and liquids.
| Property | Definition | Effect on sound | Unit |
|---|---|---|---|
| Frequency (f) | Number of complete vibrations (cycles) per second. | Determines pitch. Higher frequency = higher pitch. | Hertz (Hz) |
| Amplitude (A) | Maximum displacement of particles from their rest position. | Determines loudness. Greater amplitude = louder sound. | metres (m) — loudness in decibels (dB) |
| Wavelength (λ) | Distance between two consecutive compressions (or rarefactions). | Related to pitch; shorter wavelength = higher frequency. | metres (m) |
| Period (T) | Time taken for one complete vibration. | T = 1/f. Lower frequency = longer period. | seconds (s) |
| Speed (v) | How fast the wave travels through the medium. | Depends on the medium, not the source. | metres per second (m/s) |
Where v = wave speed (m/s), f = frequency (Hz), λ = wavelength (m).
Sound travels faster through denser, more elastic media because particles are closer together and can transfer the vibration more rapidly.
| Medium | Speed of sound (approx.) |
|---|---|
| Air (20°C) | ~340 m/s |
| Water | ~1 480 m/s |
| Steel | ~5 100 m/s |
| Wood | ~3 800 m/s |
The human ear can detect sounds in the frequency range of approximately 20 Hz to 20 000 Hz (20 kHz).
Sound, like all waves, can be reflected. When a sound wave strikes a hard surface, it bounces back — this is called an echo. Echoes require the reflecting surface to be at least ~17 m away (so the reflected sound returns after the original sound has ended — at least 0.1 s later).
Adjust frequency and amplitude with the sliders. Watch the wave change in real time — the compression diagram shows how particles bunch and spread. The pitch meter shows where your frequency falls.
| Medium | Speed of sound (m/s) | Wavelength at 500 Hz (m) |
|---|---|---|
| Air (20°C) | 340 | ? |
| Water | 1 480 | ? |
| Steel | 5 100 | ? |